Any chance to allow for Scene Default palettes in events where palettes need to be manually entered? I can only seem to select global default palettes, but since I'm making a game where a lot of scenes deviate from the global default palettes I've set it would be easiest if I could select the scene's default palettes instead.
In colour mode, it should work with any event other than the automagic events.
In any of the events, if you leave the sprite palette selection on "Don't modify", you can make whatever change you like to the background palettes and the sprite palettes will stay the same.
For DMG events, just check the box for "Affecting BGP", and uncheck the boxes for "OBP0" and "OBP1".
(If you wanted to keep the sprites visible during a scene change, you would also need to make sure that exactly the same spritesheets are loaded in both scenes, so there aren't any glitches as VRAM updates. And make sure that sprites have the same positions on screen in both scenes.)
For the flickering fades on DMG, it's worth testing it on as many types of screens as possible. I think it looks good on original DMG screens, but it probably looks bad on emulators that don't do any frame blending. I don't have any aftermarket screens to test on but it could be good or terrible.
Are you using GBT Player (.mod files) in your project?
I fixed an issue that was causing games to crash when they used both Fade Street and GBT Player at the same time. That fix is in the new version (12.1).
If the new version doesn't fix your problem, let me know and I can keep looking into it, but so far this is the only type of crash I've been able to replicate.
Standard Fade In and Fade Out events don't work using Fade Street, including the automatic ones GBS puts in every Scene's On Init. You'll have to put in Fade Street fade in events such as Automagic Fade In instead.
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Any chance to allow for Scene Default palettes in events where palettes need to be manually entered? I can only seem to select global default palettes, but since I'm making a game where a lot of scenes deviate from the global default palettes I've set it would be easiest if I could select the scene's default palettes instead.
What's the best way to fade the background but keep the sprites the same?
In colour mode, it should work with any event other than the automagic events.
In any of the events, if you leave the sprite palette selection on "Don't modify", you can make whatever change you like to the background palettes and the sprite palettes will stay the same.
For DMG events, just check the box for "Affecting BGP", and uncheck the boxes for "OBP0" and "OBP1".
(If you wanted to keep the sprites visible during a scene change, you would also need to make sure that exactly the same spritesheets are loaded in both scenes, so there aren't any glitches as VRAM updates. And make sure that sprites have the same positions on screen in both scenes.)
Thank you!
Cool to see you here! Gonna use this in wink?
Hey Judy! I'm gonna use it in the sequel :)
omg thanks for make this.... its awesome
Holy cow, this is incredible.
This is amazing. Everything looks so smooth. I'm intrigued by the 7 colors on DMG too
Thanks!
For the flickering fades on DMG, it's worth testing it on as many types of screens as possible. I think it looks good on original DMG screens, but it probably looks bad on emulators that don't do any frame blending. I don't have any aftermarket screens to test on but it could be good or terrible.
I noticed that it doesn't look good on Sameboy with frame blending turned off, but it looks great when it's turned on
Very cool idea
This plug-in is incredible! Can you update it to 4.1?
Thanks!
What problem(s) are you having with version 4.1?
Using the plug-in on 4.1 would cause the scene to display only a white screen and then this error:
I've looked into this a bit, but I haven't been able to reproduce the crash yet.
Can you build the demo project with your copy of GB Studio?
Are you using any other plugins in your project, or have you ejected/edited the engine?
So, I can build the project but then no graphics were displaying and it gave me this crash after a few seconds. And no, there are no other plugins
Are you using GBT Player (.mod files) in your project?
I fixed an issue that was causing games to crash when they used both Fade Street and GBT Player at the same time. That fix is in the new version (12.1).
If the new version doesn't fix your problem, let me know and I can keep looking into it, but so far this is the only type of crash I've been able to replicate.
if it worked in the latest version. it doesnt, unfortunately. just getting a white screen when each scene is loaded :/
Standard Fade In and Fade Out events don't work using Fade Street, including the automatic ones GBS puts in every Scene's On Init. You'll have to put in Fade Street fade in events such as Automagic Fade In instead.
Absolute game-changer, thank you for this! <3
This looks amazing! Thank you for making this available to the community.
Really cool plug-in! I can't wait to try it.