Finally spent some time playing this over a couple days and enjoyed it a lot. Once I had a handle on strategy the game play went smoothly and I settled into some longer games. Haven’t beat it yet though.
The computer opponents are fun to play, seem to have solid AI tactics and their differing capabilities add variety. It does seem like the perfect kind of game for 2-player over serial link… ;)
The ROM looks thoroughly packed and like it’s using compression, cool to see this fit in 32k. Given that it’s a 32K game without SRAM it’s not surprising there isn’t high-score tracking.
Basically, it's using a single four-colour palette for the whole screen, but the colours in the palette get updated as the screen is rendering. So the art uses one colour for the background and one for the logo text, but you end up seeing two vertical gradients on screen.
No, it only works on Game Boy Color (and later compatible consoles). It won't work on earlier models like the original Game Boy, Game Boy Pocket, Game Boy Light, or Super Game Boy.
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Finally spent some time playing this over a couple days and enjoyed it a lot. Once I had a handle on strategy the game play went smoothly and I settled into some longer games. Haven’t beat it yet though.
The computer opponents are fun to play, seem to have solid AI tactics and their differing capabilities add variety. It does seem like the perfect kind of game for 2-player over serial link… ;)
The ROM looks thoroughly packed and like it’s using compression, cool to see this fit in 32k. Given that it’s a 32K game without SRAM it’s not surprising there isn’t high-score tracking.
Update, had a game that went all the way to the end. :)
That opening gradient is impressive. Did you use scanlines?
Quite fun!
Thanks!
The graphics are masterful. I love the DMA? on the title screen. It makes it look extra colorful
Thanks!
I made a diagram showing exactly how the title screen works: https://geminorons.neocities.org/wiaf/#figC
Basically, it's using a single four-colour palette for the whole screen, but the colours in the palette get updated as the screen is rendering. So the art uses one colour for the background and one for the logo text, but you end up seeing two vertical gradients on screen.
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Will it work on GB DMG?
No, it only works on Game Boy Color (and later compatible consoles). It won't work on earlier models like the original Game Boy, Game Boy Pocket, Game Boy Light, or Super Game Boy.
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Make a Demo
There's actually a web version, but it doesn't seem to display in the itch.io app.
If you visit the game page through the itch.io website, you can play the full game for free in your browser.
https://gearfo.itch.io/geminorons
Does it support multiplayer?
No, the only game mode is player vs. CPU. The HTML5 version on the web has all the same features as the .gbc ROM file.